![]() ![]() ![]() ![]() The game, the characters, the protagonist – somehow Doki Doki Literature Club makes everything spiral out of control. But suddenly, you start to get a few bad vibes from some weird lines of dialogue, and then the worst happens: you lose control. While the game continues in typical cutesy fashion, that warning is always on the mind, and nothing seems scary at all.Īfter some time, the warning fades away into what feels like a bizarre fever dream (even though this game does have a reputation at this point and you know it has got to get scary eventually – that was my situation at least). This first warning reels players in what could be so scary about a funny, dating simulator-esque game about having fun in the high school literature club? The game starts off completely as you would expect if you know about common dating simulator tropes – a male protagonist is dragged into a literature club by his childhood best friend (a staple in the genre), and unsurprisingly, everyone seems to quickly warm up to him and “like like” him. Outside of being what turns out to be a very valid content warning, this is the first hint at the style of horror Doki Doki Literature Club is aiming for – a meta horror that plays on the player’s expectations and impressions of the game. ![]() Individuals suffering from anxiety or depression may not have a safe experience playing this game.”įirst of all: what the heck? This is not what you expect from a game about moe high school girls who like to read, but when you start Doki Doki Literature Club for the first time, the first thing you see is that warning about disturbing content before you’re welcomed to the brightly-colored start screen with a happy “Doki doki!” and cheery music. “This game is not suitable for children or those who are easily disturbed. Note: I am as vague as possible about this game, so don’t be afraid to read! ![]()
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